Weapon behavior isn’t just about mechanical interactions and skill development, but aesthetic as well. But right now, those weapons feel like they could be in any shooter, not just any World War Two game. Maybe that will be more pronounced with tuning and the introduction of the full slate of weapons. There was nothing specific about them, just a vague sense of class identity. The SMGs felt like mannerly up-close bullet hoses, the light machine guns were slightly wilder but once again could turn open ground into a shooting gallery if you had a second to get set-up behind cover or prone on the ground. But they all felt so… tame and as-expected in BFV. We’ve all had years of playing around with MP40 submachine guns, Bren guns, and Kar98 rifles. It’s not really about the World War Two setting being over-familiar, but the way that BFV makes it feel over-familiar. Playing the Conquest mode, which is a more conventional control point mode in a more arena-like setting, isn’t going to show Battlefield V to its best advantage.īut what bothered me more was the lack of character and identity I felt in BFV compared to BF1. It’s where the multi-class and vehicle-heavy design of Battlefield is at its most interesting. Operations are basically full-scale battles where one side attempts to attack and capture control points in a series of sectors until they’ve advanced across the entire map. I rarely got into Operations matches, which are probably the star attraction of the series right now. I should say upfront that my experience with the closed alpha was far from smooth. 'Battlefield V' screenshot courtesy of EA What I saw of BFV, on the other hand, was less suggestive of a place than of a commodity. To me, Battlefield 1 is a specific place, with a vivid and memorable set of experiences and sensations. Every day I log in and see some new ongoing stage in the “Road to Battlefield V” event, and every day I’m reminded that my dread of that destination slightly outweighs my anticipation. Basically ever since the Battlefield V closed alpha came along and reminded me of everything I’m going to miss about this game when the multiplayer community moves onto the new edition, and back to World War Two. It was one of the most uncanny and spectacular moments I’ve had in a multiplayer shooter. My shell, or one of the half-dozen others that were being fired at it from all around the map, broke that tank’s back just as it was about to roll over me. Next to last shell into the breach, a quiet thunk as it launched, and then the train vanished into a cloud of explosions. Now the train filled my vision when I took aim, a mass of color and texture more than a coherent shape-black iron, gray steel, erupting in flowers of fire. 'Battlefield 1' screenshot courtesy of EA
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